IT & Software

Ingeniería de Software y Arquitectura de Software

### Course Overview
- **Course Title:** *Ingeniería de Software y Arquitectura de Software*
- **Instructor:** **Ing. Juan Araya Toledo** (Desarrollador Digital, 4.5/5 instructor rating)
- **Target Audience:**
  - Aspiring **software engineers** and **software architects**
  - **Project managers** and **team leads** in software development
  - **Beginners** with no prior programming experience (theoretical focus)
  - Professionals seeking **software quality assurance (SQA)** and **process improvement** skills
- **Prerequisites:** **None** (theoretical foundation; no coding experience required)

### Curriculum Highlights
- **Key Topics Covered:**
  - **Software Engineering Fundamentals**: Goals, objectives, and scope
  - **Technical Debt** and **Legacy Software** management
  - **Project Lifecycle** and **SDLC models** (Cascade, Incremental, Agile, etc.)
  - **Agile Methodologies**: Scrum, Kanban, XP
  - **Requirements Engineering**:
    - **IEEE 830 Standard** for requirement specifications
    - Functional vs. **non-functional requirements**
    - **UML Diagrams** (use cases, state diagrams, flowcharts)
  - **Software Architecture Design**:
    - **Component-based design** (SOLID principles)
    - **Interface design** (Jacob Nielsen’s **10 Usability Heuristics**)
    - **Clean Code** and **Clean Architecture** practices
  - **Risk Management**:
    - Risk identification, mitigation, and contingency planning
  - **Software Testing**:
    - **Unit testing**, **integration testing**, **system testing**
    - **Black-box** vs. **white-box testing**
    - **IEEE 29119** test documentation standards
  - **Quality Assurance (QA)**:
    - **SQA**, **QA**, and **ACS** frameworks
    - Usability, reliability, and availability metrics
  - **Project Documentation**:
    - General plan, requirement specs, timelines, risk/TEST plans
  - **Tools Introduction**:
    - **JIRA** (project management)
    - **StarUML** (diagramming)
    - **GitHub** (version control)
    - **Figma** (UI/UX design)
  - **User Research Techniques**:
    - **Focus groups**, technical reviews

- **Key Skills Learned:**
  - Lead **software development teams** with structured processes
  - Apply **Agile** and **traditional SDLC** methodologies
  - Model systems using **UML diagrams** and **IEEE standards**
  - Design **scalable architectures** with **SOLID** and **clean code** principles
  - Develop **user-centric interfaces** using **Nielsen’s heuristics**
  - Create **comprehensive test plans** (unit, integration, system)
  - Manage **project risks** and **technical debt**
  - Document projects per **industry standards** (IEEE 830, 29119)
  - Use **JIRA**, **StarUML**, **GitHub**, and **Figma** for workflow optimization

### Course Format
- **Duration:** **20 hours** on-demand video
- **Format:** **Self-paced online** (lifetime access)
- **Resources:**
  - **72 downloadable resources** (templates, guides, examples)
  - **1 article** (supplemental reading)
  - **Mobile/TV access**
  - **Certificate of completion**

### Additional Information
- **Primary Reference Text:** *Pressman’s *Software Engineering: A Practitioner’s Approach** (theoretical backbone)
- **Language:** Spanish
- **Student Enrollment:** **11,862+ students**
- **Ratings:** **4.5/5** (938 reviews)
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